Ebalanceplus serious board game

Energy-efficient technology is the key!
But technology alone is not enough.

Net zero emissions in 2050 cannot be achieved without people’s consent and active support. Some of these are one-off events, a mix of low-carbon technologies and people’s engagement, such as buying an electric vehicle or insulating an attic.

However, behavioural changes* are also needed. They are particularly important in richer parts of the world, where energy-intensive lifestyles are the norm.

With the development of a serious board game** the ebalanceplus team focusses on energy consumption in our daily life at home.

In our ebalance-plus game, the player is asked to use exclusively the renewable energy, produced locally that same day. For all chores and other activities at home the energy should be used sparingly and smartly. Of course, the refrigerator runs 24 hours a day, but the washing machine and the dishwasher are programmable. If things get tight, one can fall back on the energy in the battery of the electric car.

The players quickly realise: energy is not infinite. With a good strategy and planning, a look at the weather forecast and a battery storage system, it is possible to manage our consumption efficiently.

* Behavioural change

Behavioural change refers to the process of modifying an individual’s actions, attitudes, and habits. In terms of energy savings this includes cycling or walking instead of driving, turning down the heating and taking holidays closer to home.

** Serious board game

A serious board game is a game designed for a primary purpose other than pure entertainment. In serious games a serious storytelling is applied. The game emphazises the pedagogical value of fun and competition by simulation and a thoughtful progress.